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vlsroulette >>Roulette & gambling framework >>When does a system "not work"?


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TwoCatSam- 08-12-2007
When does a system "not work"?
All How would you decide when a system does not work? Say I'm playing a progression and I chicken out at some point, but Victor tosses down more chips and wins the next spin. For me this system is a loser; for Victor it's a winner. His "Holy Grail" is merely to get his bankroll back and one unit profit. (Humor here: Victor is looser with his chips so he's not a loser! Hey, Rio!) When -*test*-('")ing, how do you decide (progression or not) when a system is a loser for you? Sam

toby1968- 08-12-2007

there“s a minimun of spin to -*test*-('") before any conclusion depending on what kind of system you play.

Gamlet- 08-12-2007
Re: When does a system "not work"?
All How would you decide when a system does not work? Say I'm playing a progression and I chicken out at some point, but Victor tosses down more chips and wins the next spin. For me this system is a loser; for Victor it's a winner. His "Holy Grail" is merely to get his bankroll back and one unit profit. (Humor here: Victor is looser with his chips so he's not a loser! Hey, Rio!) When -*test*-('")ing, how do you decide (progression or not) when a system is a loser for you? Sam About the help of mathematics you can beat a wheel, but only with a progression! You need to calculate an exact times when to begin session! You should have a big, improbable stock of steps (not money) then you will win! --------------------------------------------------------- Simple Example- ------------------------------ wait yet will not see sequence from 23 numbers where there is no repetition. Make bet on these 23 numbers +1 numbers if will lose! I assure you, that it is not required to you more than 3-5 steps in a progression to win! But here other problem! You should wait much while you will find such sequence! Cheers, Gamlet.

VLSroulette- 08-12-2007

Thanks Sam and Gamlet for the contirbutions. The "statistical attack zone" is an oldie. You just find those odd occurrences (or make them yourself) i.e. a group of 18 numbers NOT showing equals to waiting for an even chance not showing 8 spins. Yes, you CAN accelerate events, not only for the "natural" layout, but making your own. Lines. any 6-number group does, etc. OK, so you find an statistical oddity. You bet for a few spins. If a hit stop, else, stop loss. This is what some people do by constructing matrixes and the like. Some are doing very good playing at those "zones" within their matrixes (ggasoft for instance). Now, I sustain my position, +1 over and over = holy grail ;)

Gamlet- 08-20-2007

Thanks Sam and Gamlet for the contirbutions. The "statistical attack zone" is an oldie. You just find those odd occurrences (or make them yourself) i.e. a group of 18 numbers NOT showing equals to waiting for an even chance not showing 8 spins. Yes, you CAN accelerate events, not only for the "natural" layout, but making your own. Lines. any 6-number group does, etc. OK, so you find an statistical oddity. You bet for a few spins. If a hit stop, else, stop loss. This is what some people do by constructing matrixes and the like. Some are doing very good playing at those "zones" within their matrixes (ggasoft for instance). Now, I sustain my position, +1 over and over = holy grail ;) Quite right Victor! "statistical attack zone" Well when you know language, it is possible to express the ideas precisely! :) Gamlet.

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